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Distant worlds universe mods
Distant worlds universe mods






distant worlds universe mods

'Boris Muller' is usually my starting Leader after installing the mod and his line looks like this:ġ,Boris Muller,1,Human (7).png,Human,?,?,?,?,?,?,?,?,0,0,0 So if you want your Empire race picture AND your starting leader picture to match you have to find that picture and make sure it has the '1' and no others. That starting line '1' determines which character becomes your Empire Leader char. This is just a text file and we are looking for all the lines that start with a '1' instead of a '?' mark. Now go into the mods 'characters' folder (in 'characters', not in the 'image' path) and find the 'human.txt' file.

distant worlds universe mods distant worlds universe mods

That covers the graphical aspects you might want to think about. You will also need to make the race_4a.png pic from this (add a 'background' etc). You can use the mods starting Human race portrait (a guy in a military space suit) or pick one from the characters folder you might prefer, and copy paste that in the images>units>races folder and rename it to race_4.png etc. The names used for these new 500 odd chars might not display non-english accents properly in game. You might want to replace the default Distant Worlds Universe human race picture with one from the mod.ģ. Your Empire Race picture and your Empire Leader picture will not be the same.Ģ. However there are a few little issues you might want to adjust in that base mod, and keep in mind it mods the Human race only.ġ. It's like your people are all clones of your leader!Īnyway this mod fixes that, the 'astradeus-graphics-mod-Characters-v1':

distant worlds universe mods

Ok so i've had the Christmas period to get a feel of the game and the very first thing i did not like (at all) was how the picture for your empire race becomes the ONLY picture for all the various characters that work for you (Admirals, Science Officers etc).








Distant worlds universe mods